Devices are additional equipment that aid players in game matches.
These can range from traditional fragmentation grenades that are lobbed
by the player and detonate a few seconds later to spring boards that are
deployed in front of the player and vault players into the air when run
over. Each device has a cool-down that limits how frequently it can be
used.
Delivery methods and activation triggers vary based on the device
type. The following list details the devices that will be available to
players at launch.
By default the Q key is used for consumables.
Napalm Grenade
Napalm grenades throw a grenade that ignites a pool of
flame after the timer expires. Anyone caught in the pool will take
damage over time, and health regeneration will be halted until the
effect expires
Frag Grenade
Throws a grenade that explodes after a delay and inflicts area of effect of damage.
Minigun Turret
Throws a grenade that spawns a Minigun turret on contact. The Minigun turret will then target nearby enemies and fire at them.
Flame Turret
Flame turrets throws a grenade that spawns a
flamethrower turret on contact. The flamethrower turret will attack
nearby enemies. When an enemy is hit by the flamethrower they will
receive damage over time and health regeneration will be halted until
the effect expires.