Devices

Devices are additional equipment that aid players in game matches. These can range from traditional fragmentation grenades that are lobbed by the player and detonate a few seconds later to spring boards that are deployed in front of the player and vault players into the air when run over. Each device has a cool-down that limits how frequently it can be used.
Delivery methods and activation triggers vary based on the device type. The following list details the devices that will be available to players at launch.
By default the Q key is used for consumables.


Napalm Grenade

Napalm grenades throw a grenade that ignites a pool of flame after the timer expires. Anyone caught in the pool will take damage over time, and health regeneration will be halted until the effect expires



Frag Grenade

Throws a grenade that explodes after a delay and inflicts area of effect of damage.

 

Minigun Turret

Throws a grenade that spawns a Minigun turret on contact. The Minigun turret will then target nearby enemies and fire at them.


 

Flame Turret

Flame turrets throws a grenade that spawns a flamethrower turret on contact. The flamethrower turret will attack nearby enemies. When an enemy is hit by the flamethrower they will receive damage over time and health regeneration will be halted until the effect expires.